This walkthrough is designed for action lvl easy and riddle lvl normal. As with all my walkthroughs, if I say to go in a certain direction, I mean in the character's perspective, (not the left side of the screen, etc). Key items are highlighted in blue and other items are highlighted in red.
Table of Contents (for easier finding):
1. Lakeside Amusement Park
2. Central Square Shopping
Center
3. Evil Central Square
Shopping Center
4. Hazel Street Subway Station
5. Underground Pass/Sewers
6. Unfinished Building
7. Hilltop Center
8. Evil Hilltop Center
9. Daisy Villa Apartments
10. Silent Hill
11. Brookhaven Hospital
12. Evil Brookhaven Hospital
13. Lakeside Amusement Park
(revisited)
14. Church
15. Extra Endings
16. Extra Costumes
Go forward and look on the left side of that wall to find a door. Follow the curving path until you see a light-colored door with some sort of sign in front of it. Go in there and look around. There's nothing really in here, though, for you to use. Just some weird stuff to look at, this time around. Then, go back outside and go in a brow door at the very end of the path. There is a sign pointing to it that says "Mountain Coaster". Get past the monster and go in the next door, or gate, really. You'll want to go past the yellow ticket booth and up the stairs to the coaster. When you get to the top, step onto the coaster tracks through the small gate. (She's crazy, right?) Turn and go right. When a cart starts coming at you, it will end your dream.
2.) Central Square Shopping Center
Once you're in the bathroom, there's a red symbol on the mirror. Those are savers in this Silent Hill game. You can knock on the last stall, someone's in there. Jump out of the open window and turn right. Go forward and then turn right. Go in the metallic door. Follow the hall and go in the door at the end.
Next, go in the double doors with shutters only covering half of them and with light coming out from under them. Go forward and on the wall to your left, there's a green bench with 2 handgun bullets on it. You need to go in the door behind the counter in the corner. Turn right and walk until the path turns left. Go that way and get the shopping mall map off of the bulletin board to your left.
Next, go into that door that says "EXIT". Go up to the 2nd floor. Next, look at your map. You see where the path becomes diagonal? Go into the first door on that path. Inside, you'll find beef jerky. Now go into the last door along the diagonal. Inside, there's 2 health drinks, handgun bullets, and a saver. Also, in the far corner of the room under the cardboard boxes is a key that you can't reach.
Leave the store room and look at your map. Look for the part of the hallway that goes straight southward with a door at the end of it. Go into that door. It should lead you onto a circular 2nd floor balcony type thing. You'll want to keep going forward after you enter the area until you see Helen's Bakery. Go in and then to Heather's left there is a pair of tongs sitting on a countertop. Also, if you explore the room, there's a flyer next to the cash register that Heather can read. Take the tongs back to that store room and use them to reach the "key taken with tongs" from under the boxes. If you examine it, the tag says "My Bestsellers". That's the name of the store out there by where Helen's Bakery is so go out there and follow the curved path until you find it.
As soon as you're inside the store, go down the right side of it. Pick up the books on the floor: Shakespeare Anthology 1-5 and put them back on the empty space on the shelf where it looks like they fell from. You have to rearrange the books until you see a number code on the bindings. The code and order of books is randomized. Remember the number and move to the back of the room behind the counter. There's 2 handgun bullets on the counter. Use the code on the locked door back there. The door leads you into another hallway where you meet Claudia.
All the way near the end of the hallway, go in the elevator. Pick up the radio after it falls from the ceiling and go into the next "elevator" which leads you to the evil side.
3. Evil Central Square Shopping Center
A dog will run up to you if you stay there. Wait for him and then know that nearly all of the dogs in this hallway can be avoided by keeping your light off and walking quietly around them.
You'll want to walk out of the very short hall where the elevator is and then turn right, follow that hall, and as it turns, keep going. At the end of the hall will be another hall that meets up in a sort of "T" shape. Anyway, there is a door directly in front of you. Go in it. To your right are 3 health drinks in a cabinet-thing. There's an ampoule on the desk in the room and on the bed is a saver.
After you leave the room, turn left and at the end of the hallway, go in the double doors. There's 2 of those big monsters in this hallway, so watch out. Go forward/right until you see another long hallway. Go that way all the way to the end and then turn. Go into the door next to the double doors. If you go forward, there's a stack of cardboard boxes. If you look inside them you'll get the flashlight. On the shelves in the room there's a first-aid kit and 2 handgun bullets. On the wall near the door is a sign that says to turn out the lights. I don't really know what it means, but I turn the lights off using the switch by the sign.
Leave and go in the girls' bathroom (next door). There's bleach in the area where the sinks are missing. In one of the stalls there's a nasty toilet and it asks if you want to remove the blockage in it. If you say yes then Heather will say some nasty words to you. Next, the stall at the end... If you knock on it and then go to leave, the door swings open and inside is a bloody mess.
Leave the bathroom and go left. At the end of the hallway, you can go under a half-way pulled up shutter. Go forward and right. Go under the half-open shutters with the double doors behind them. Next to the door, pick up the hanger on the rack. On another rack in the corner, you'll get the bulletproof vest. If you go behind the counter as if you were going to go in the back door, the door is boarded up but there's a loud crashing sound like something falling and breaking the door open. Leave and go back under the half-open shutters at the end of that one hallway. Go back down the hallway, past the phones, and go into the double doors across from the door to the other hallway. Inside, there's ladder hanging from the ceiling. Use the hanger to pull the ladder down and go up the ladder.
Once you're up, walk over to the static TV set, you'll see static-y Cheryl from the TV sets in the mall in SH1. While facing the TV, go left and into the wooden door. Forward, on the pay counter, there's 2 health drinks and handgun bullets. Go through the door at the back of the store. In this next hallway, you can only go in one of the doors and inside, directly in front of you, is the walnut. Go out the double doors on the other side of the room. To your right is a saver.
Go up the escalator to the 3rd floor and turn off your flashlight so dogs don't see you. Go through the double doors to your right and take the cooked key out of the stomach of the cooked dog on the diner table. Then go around the left counter and on the wall, to the left of the door, there's a health drink and a first aid kit.
Go back down to the second floor and through the doors next to the saver. Go through the jewelry store and go through the only locked door in the hallway by using the cooked key. Once inside, there's 2 health drinks on the shelf next to the door. If you continue to walk around the counter, there's a steel pipe in the corner next to the edge of the counter. The next set of doors leads you to the center of the 2nd floor mall area. Go through the brown double doors. Go through what looks like a small archway and get the detergent off of the sink. Go through the next door and when you come to the end of the hallway, use the switch to turn the fan off. Then go into the door on the left. If you try to go further down the hallway, there's moths or something, so mix the bleach and detergent together and use that to kill them. Turn the fan back on and go back in the door. Follow the curved path and when you reach the green door, go in the brown one next to it. Inside, there's beef jerky and 3 handgun bullets.
Leave and keep following the hall. When you come to the T-intersection, turn right and go in the brown door. Go through the double doors and there is only one set of white double doors that you can enter. There's a save point the wall across form the double doors and there's a vise on the strap-down bed. Use the vise to crack open the walnut which has the moonstone inside of it.
Go back up to the 3rd floor and across from the escalators, there's a door with a moon symbol on it. Use the moonstone to unlock it. In this next area, go down the ladder.
Boss Fight (Splitworm)- Down here you have to fight your first boss. All you have to do is shoot it in the face when it splits open. You don't have to shoot it that many times to kill it either.
After everything turns normal again, go under the half-open gate-thing and go down that hall and into the "Happy Burger", which is to the right of the glass doors on the end. Inside, there's a saver, first aid kit, 2 handgun bullets, and beef jerky. If you examine the seat near the window where Heather was sleeping earlier, she says how she wishes she were still sleeping there. Now, go through those glass doors.
4.) Hazel Street Subway Station
Follow the path and when it comes to an intersection, go right and through the door there. Follow the next path, go left and on the wall there, read the information sign to find out that you have to get on the Bergen Street train on platform 3. If you go in that direction to the other side of the room there's a newspaper on the top of the ticket dispenser.
Go through the open gate next to the booth and turn right. On the wall on the other side of the booth, you'll find the map. Turn around and go in the opposite direction, on the top of the trashcan, you'll find 2 handgun bullets. Go down the stairs next to the ticket booth and go right and around the corner. On the wall down that hallway you'll find a saver.
Next, go down the stairs leading to platform 4, (look at your map), and read the occult magazine on the ground between the next staircase. Then, go down the staircase facing the opposite from the stairs you came down and right next to the them. If you walk forward, you should see a cut-scene where that suicidal man's ghost tries to kill Heather. When she's pushed onto the tracks get back up by running to the platform and pushing X very quickly. This only happens if you read the newspaper and the magazine and it should unlock beginner mode in the extra options menu. Continue running down the platform like you were and you'll find 2 health drinks and a first aid kit on a bench.
Head back up the stairs and try going down to platform 3. (where you're supposed to be going) The ones you just came down. There's a health drink down there on the bench. If you go to the other side of the stairs, you'll find a gate with a locked door.
Go back up and go down the platform 1 stairs to the northeast. Go down the stairs behind the stairs you just came down. There's 2 health drinks and 2 handgun bullets down here. Go back up the stairs and go across the train tracks to platform 2, go down the stairs and there you'll find the nutcracker.
Go back up to the floor with the saver on it and go to the southeast platform 2 staircase. Use the nutcracker to break the door open. Go down the stairs and get onto the beat-up train car. Inside, you'll get the shotgun wrapped up like a present. At the back of the car are 2 shotgun shells.
When you leave the car, go down the stairs and look at your map. Go down the stairs to platform 2. Once you get down there, move forward until you see the camera angle revealing a door on the tracks. You have to jump down and try it and then a train starts coming. You have to hurry up and get back up, even though there are split-heads chasing you now.
After you get back up, hop on the train, you'll have to run all the way to the back of the train to get on. There's a saver in this car. You'll want to keep moving forward through the cars. In one of the cards with light, you'll find a first aid kit and shotgun shells on a seat. There's 2 handgun bullets on a seat in the next car. After the train stops, go to walk into the next car. There is none! Leave through the open door and there's a saver outside.
Go through the blue door and down the stairs. Turn right and go through the shutters at the end of the hall. Turn left and go in the blue door. Go forward and into the blue door on the right wall. Go forward and down the short hallway that branches off left. Go into that blue door.
In this room you'll find the maul and the map on the left side of the room. There's an ampoule on the shelf across the room. If you examine the bloody lockers, Heather has some interesting things to say about them. Go out the blue door on the other side of the room and into the next blue door on the right wall. Down this short corridor, you'll find 2 health drinks, beef jerky, and the wine bottle. At the end of that hall you'll find 2 shotgun shells and a grey door. Turn back and around and go through the big shutter door on the eastern section of the hall.
Follow the path and then turn left into the door. Go down the blueish hall and through the next door. Turn right and then turn right again and go into the shutter. Go down this hall and into the second right turn to find another blue door. Inside, there's a save point, 2 health drinks, handgun bullets, and shotgun shells. Near the door there's a heater with kerosene in it. Use the wine bottle to get the oil-filled bottle.
Leave and go in that short hallway that you skipped. Go in that blue door. On the control panel for the fuel tank inside (w/red and green light on it) use the oil-filled bottle. To the right of the panel is a switch, turn it on and go down the ladder. Go up 2 flights of stairs and through the blue door. Follow the pathway and the long set of stairs to yet another blue door. Jump into the dirty water and run right. Run to the end and go into the blue door to your right. Go up the stairs and through the next blue door.
Inside this room there's a dryer sitting on a chair and an ampoule on a shelf. Leave and go back down the stairs and through the blue door. Go through the shutter across the way. When you come to the intersection, turn left and go in the door there. Inside is a saver, health drink. There's a paper to read on the floor in front of the brown desk and on the brown desk.
Go through the next door. Next to the door, there's an outlet. Plug in the dryer and it'll kill the monster in the water. Go across the bridge and through the next door. Go through the next door. Go across and down the path forward then turn right and go through the door. Go across the stairs and through the next door. Go up the next stairs and then the ladder.
Go forward and turn right and then right again. There's a saver on a drum in the corner. Next, go through the double doors. Run around the corner and around the next corner, on boxes, pick up 2 health drinks. You can go in the door at the end of the hallway. Go up the stairs. On the 3rd floor door, there's a sign stating that the ceiling has collapsed and on the 4th floor, the floor has collapsed.
Go in the 5th floor door on the right side of the hallway, go in the bathroom. If you check the toilet, it says it has been used, gross! You can go in the green door at the end of the hall. If you walked own and go around the corner, you'll see the camera angle change. If you examine the part of the wall that is discolored, you'll see that you can hit it. Hit it with the steel pipe a few times and it will crumble. On the ground you'll find the silencer, which fell out of the wall. If you look around the room, you'll find a health drink and a pack of handgun bullets. Now, push the mattress into the hole and jump down it. (yeah, like anyone would really do that...)
If you look around, there's a hole in the wall. So, of course, go out through it. Run to the right (your right, Heather's left, for once). After you've turned the corner, while you're running, the screen angle will change. Go through the open window. After you realize there's nothing in the room, exit through the door. As you're going down the hallway, you'll see a door with what looks like purple letters on it. Skip past it and go to the end of the hall. In the door at the end of the hall turn left and look at the mannequin with the head, then go around the shelf and pick up the 2 shotgun shells. If you go back around the corner, it looks like the other mannequins got jealous.
Head back to the door with the purple letters. Go straight. Go in the door with the poster outside it. Go in the door across the hall from you. On the desk, there's handgun bullets and on the table between the 2 brown chairs is the map. In the desk on the end, a drawer can't be pulled out. There's a saver on the back wall. After you leave the room, turn left. In the door on the end at the hall, there's an ampoule and a first aid kit.
Leave the dance studio area and head back into the hall with the elevators. You'll notice that one of them is slightly open. Go past the elevators and through the door with the red "exit" sign. Then, climb up the stairs to the 5th floor. After you go through the door, go past the elevators and turn left.
Go through the blue door with the blue letters on it. Turn the corner and then turn the next corner (at the T-intersection). Go in the first door to your left. There's 2 health drinks right inside. In the corner, you'll find the jack on a shelf. Leave and go through the door across the hallway. Then go through and through the double doors.
Go in the door in the very back corner. Turn left. Down this short corridor is the screwdriver. Go back the other way. Only one door will open, and inside, you'll find the katana.
Leave the art gallery area and go use that screwdriver to open that stuck drawer on the 3rd floor. (it should be marked on your map) This will give you the rope. Next, pry the elevator doors open with the jack and use the rope to climb down. Around the corner, near the stairs, is a saver on a soda machine.
Only one door will open and it's around the corner of the elevator you came in through. Go through the door next to the sign that says ECHO. There is nothing in this room, but beef jerky in the back. Go through the door in the back. Go through the metal door next. Examining the bathtub triggers the world transformation.
Go through the door and pick up the handgun bullets on the wheelchair. There's only one door to go through. Turn left once you've gone through that door. Go through the yellow door with the blood on it. There's a picture of Heather on the table. There's a saver on the wall. Go in the door. Here you'll meet Vincent.
In the next room, to your left are oxydol, a health drink, a first aid kit, and an ampoule all in that medicine cabinet. On the desk, you'll find a chemistry book to read. After you're done, you'll want to go through the next door. Check out your map. Head over to the elevator on the right. Head down to the first floor. You'll find a monster and some papers on the floor in front of it. Read the papers. It turns out, it's the beginning of a fairy tale which kind of is talking about the monster in front of you.
Turn around and go past the elevators. Turn left. At the end of the hall, go in the door to the left. It would appear that you're in a sort of café. Now, go forward and pick up 2 shotgun shells on the end of the table. Next, in the back corner of the room, pick up the pork liver out of the mini fridge.
Next, take the elevator to the 5th floor. There's only one door you can go in, take it. Turn left. When you come to a T-intersection, turn right, go in the door at the end. On the table, there's 2 handgun bullets and a matchbook. Leave and go straight. Head through the door with the blue light over it, then through the double doors. There's a saver on the wall and a large painting on another wall. Combine the oxydol, pork liver, and matchbook below the painting to find a hidden door behind it. Go through it. Head down the stairs and check out the papers on the table.
Go through the door, now you're on the 4th floor. Follow the hall right, and then turn left. Go in the door on the corner. Inside, you'll find a way into a separate room with a bed. On the bed is a first aid kit and handgun bullets. Exit and go forward through the door. Then, follow the hallway all the way to the end. Go in the door. Pick up the silver coin off the desk, then mosey over to the soda machine. Read what's on the wall and then use the coin to get a soda, which holds the life insurance key. Leave and go through the door with the blue light. Then, head over to the elevator and down to the first floor.
Turn left, then right, and go in the door at the end. Turn left, then left again. Go in the door right next to the monsters. On one of the tables, (or are those stretchers?), there's the last part of the story. Now the monster blocking the front doors is gone, so you can leave.
Turn left. Run along the side of the street until you come to an ally-way. Then turn down it. Go up the stairs and into the building. Go down the main hallway until you come to an intersection. Turn right, there's a saver on the wall, save and continue down the hall as you were. The next door is Heather's.
It turns out Claudia killed Harry. Hasn't Harry put up with enough? After talking to Claudia...
Boss Fight (Missionary)- Use the shotgun and try to hit the monster from behind. He will deflect all shots from the frontside. Also, watch out, some of his attacks are quite powerful. I usually run around like an idiot during boss fights, but there is some technique to this. The monster will do a running attack, that's when he's more open for back attacks.
Leave the room and go in the door across the way. In Heather's dresser, you'll find a stun gun and 2 stun gun batteries. Afterward, leave the house and the building. Use the door next to the saver to exit.
There's a saver on the table near the door. Leave and head over to Nathan Ave. Then go south and into Heaven's Night. There's shotgun shells on the bar. There's a familiar tourist pamphlet on a table and first aid kit, there's beef jerky on a booth table. If you have your SH2 save on the same memory card, there's also a poster on the stage advertising Maria. Leave through the entrance and continue to the hospital.
Go through the door straight across from the entrance. The map is on the desk to your left. In the cabinet to your right, you'll find a health drink. There's a saver on the wall. Leave the room and turn left, go down that hall and into the 3rd door to the right. read the diary and leave. Turn right, go to the Doctor's Lounge. On the table is a file about Leonard and Stanley. Check out the fridge and get a health drink. Leave and go into that hall with the long string of rooms.
In room C4 there's another diary. You'll also notice that, among other things, there's a key stuck to the wall. Leave this hall and go into the elevator, the only button that works is the 2nd floor. Go into the women's locker room. There's handgun bullets, nail polish remover, and perfume in here. Go back to the room with the key stuck to the wall and use the nail polish remover to get the stairwell key. Now go back up to the 2nd floor right quick.
There's another diary and doll next to the double doors. On the wall there's a message. The code to open the door is 8634. In the long hallway, go in the first door to the right. On the table in the back there's a description of the dead man. On the man's arm is tattooed the words "the start time is my key". Head to room M4 and an alarm clock will start going off. Turn it off and note the time. I had 7:51. Go check out the briefcase. The time on the clock is the combination to the case. Put a 0 in front if there are only 3 numbers. Inside is the instant camera. There's also another diary on the bed. In M5 there's a first aid kit, but there's also nurses, so don't go unless you need it.
At the top of the staircase you'll find your next diary courtesy of Stanley. Go onto the room and grab 2 submachine gun bullets. Go back down the stairs to the 3rd floor. Go to the special treatment rooms. The room farthest down has another entry from Stanley. You can go in the 2nd room down, but all that is in there is a waiting nurse. Leave and go to the store room. Inside is another entry from Stanley. He talks about a key in the basement. In the room you'll also find 2 stun gun batteries and a health drink. Also, there's a saver on the floor.
Next, take the stairs to the basement, given this clue from Stanley. When you get there, the submachine gun is by the elevator. Go into the store room near the elevator. To see behind the shelf, use the instant camera. The number is Stanley's key. I got 1734, but I think it's random. On your way back to the stairs, notice the submachine gun bullets.
Back to the third floor. Use the picture's code to open the double doors across from the stairs. In M1, you'll get 2 health drinks. Plus, you get to read about Hope House (wasn't it called Wish House in SH4?), an interesting location in Silent Hill. Down the hallway, there's beef jerky on the bench. Pick it up and go into S7. Stanley left you one last note with a tip about Leonard. Leave and head to S12, Leonard's room. The phone rings, it's Leonard.
Next, go to the 2nd floor patient's wing and go through the new door at the end of the hallway, you'll enter a new hallway in which gates will lead you to the other side. You'll see a save point, but when you go to save on it, you'll see a familiar video from SH1. Then go down the new hallway. The door leads you into a creepy room, up the ladder's your next door.
Now you're on the evil side. I think Leonard was playing a trick on you! Look at your map. You'll notice that you're actually back in the 3rd floor hospital patient's wing, only it's different. It's hard to see doors with the alive walls, so use your map to find them.
Head into room S3. There's a saver inside. Inside examining room 4, there's a hanging body with blood in a bucket. Take note of it for later use. You have to go through the day room to get out of this hallway. Inside the store room, you'll see a mirror and blood starts spreading everywhere, the door locks and you can't get out until the blood is everywhere and Heather (or Alessa?) in the mirror stops moving.
Get in the elevator and head for floor B3. Look at the crematorium door to see an etched picture. There will be roman numerals scratched in random places. It tells you the 1st, 2nd, 3rd, and 4th number for the lock to open the oven door. Look at the gurneys in those 4 places to find the numbers. Once it's open, you'll get the cremated key.
Next, you should head over to the 2nd floor. In the woman's locker room, you'll find a plastic bag and health drink in the trash can. There's also a very scary monster in a locker. Creepy! Next into the men's locker room. Inside the bloody locker, you'll find a ringing phone, which then sings to you. After you leave, check out the glassed-in area. Inside, there's interesting pictures, one of a monster and one of a mouth, weird. Also, the glass drips and you'll hear a child either laughing or crying. Weird. But, anyway, now that you've got the plastic bag, you can get some of the blood dripping from that hanging man.
Now you can go check out the first floor. Go into the door to the south from the elevator. Read the memo on the ground. It's written by Leonard, I believe. You can shoot the nurse through the fence. Go into the examination room, there's an ampoule on the table. And read the memo on the other table. It's obviously talking about Leonard. Also, there's a saver on the wall. Use the cremated key to enter the double doors t the day room, which leads to the patient's wing long hallway.
You'll see a door that says "Happy First Birthday" next to it. Head into that room. There's 3 nurses inside, so watch out. You'll find 2 handgun bullets on a small table. Also, there's a birthday card by the bed, which obviously adds up the ages of Alessa, Cheryl, and Heather. Head to room C4. Save and use the blood on the altar. There's a new ladder for you to climb down. Joy!
Boss Fight (Leonard)- You can only shoot him from the front. If you want, though, you can hit him with a melee weapon in the back. And watch out for him while he's swimming around! Sometimes, he'll lay on his back in the water and splash around. Use this opportunity to keep shooting him. Just use the shotgun! Go crazy!
Leave the room and go into the reception office to save. Then head back to the hotel, then to the amusement park (after speaking to Vincent).
13.) Lakeside Amusement Park (revisited)
There's no map here, but it's not very hard to figure which way to go. Go through the big wooden doors and into the souvenir shop. There's a saver on some boxes in the top left portion of the shop. Next to it, you'll get the roller coaster key. On the big oval table, you'll find a first aid kit. There's beef jerky on the counter. Leave and go through the small wooden door that you went through in the beginning. When you get up the roller coaster, go in the little office. There's 2 health drinks on the control panel. Use the left switch to turn the roller coaster off. Then, walk out onto the tracks again.
There should be a door to your left. Go in it. There should be a sign in front that says "Borley's Haunted Mansion". Save before you go inside. Basically, a man talks over a loud speaker in the first two rooms and when he's done, you can leave. In the next room, however, walk holding down R1 or R2 or else when the ceiling falls, it will seriously hurt you. In the next hallways, you have to try to get out as quickly as possible. Don't let the light hit you or you'll die instantly.
After you're out, look for greenish boards and go through the little walkway in there. You should come to what looks like a rocket merry-go-round. Find a coppery-looking gate and go through it. Then, go through the next gate. On the bench there's 2 shotgun shells and a health drink. Get the red shoe off of the stage and the chain off of the bleachers.
Backtrack to the rocket ride and find the green gate that Heather can't open. Use the chain on it and then attach the other side of the chain to the center of the ride. There's, like, a pipe sticking out where you're supposed to attach it. Next, inter the now-open booth next to the ride and pick up the handgun bullets. Then, turn the switch on. After the gate is open, head through to find Douglas.
After the cut-scene, continue on, through the next gate. Go inside the fortune house. On a chair, just inside, is Douglas's notebook. Pick up the doll head off of the table and ampoule off the chair. There's also a saver in here. After you leave, go through the wooden door to the right. There are photos on the ground, past the two dolls. The shadows in the photos indicate to put the shoe in the Cinderella display and the doll head in the Snow White one. Next, head through the door on the tracks, to the left, and go through the metal door in there.
To the right, through an open gate, there's a concession stand which 2 stun gun batteries on it. Also, it's an old notepad which Harry used to record info in the first SH. Look for a party-open, pointy gate and go through it. There's a first aid kit on the bench to the left. Step onto the merry-go-round. Attack the horses. Use something melee so as not to waste ammo. They'll stop moving and die. You have to do it fairly quick too because I think that stuff coming out of their mouths can hurt Heather.
Boss Fight (Alessa)- You must fight the burned body of Alessa, she's trying to stop you so that the "God" will not be born. She goes through weapons. You don't want to be shot by her, it takes away a bit of your life. Just kick the crap out of her. I like to use the submachine gun on her.
After she's dead, you can read a message from her. She doesn't understand Heather's resistance. Go through the door. Through the second door there are messages on the wall directed to Heather, probably from Claudia. After you've gone through the next door, you'll be in the church.
Once Claudia is done talking to Heather, you can save on the altar. On the table behind the altar, you'll pick up the "eye of night" tarot card. Leave through the same door Claudia did. On the wall, you'll get the map. There's a confessional in the wooden door. You can choose to forgive the woman or not. I choose NO! Follow the hallway and when it turns left, go in the door on the wall near the barred wall. Ignore the monster and run into the next door. Once in this new hallway, go in the southern-most door. There's 2 handgun bullets on the shelf. On the desk there's the cassette tape and a file explaining the religious symbol. Then leave and go in the northern door. In this hallway, you'll see an animation of bloody footprints walking to a covered door. Move the painting and go into the door at the end of the hallway.
Open your map. You can only go in the door at the very end of the hallway. To the right, on the shelf, is a book. Continue forward and turn left. The "moon" tarot card is on the table in the corner. Then Vincent shows up. He gives you the book: otherworld laws. It tells you a little bit about the seal. If you go down the other row of bookshelves, there's another book that you can read. Leave and run back to the unchecked door in the hallway where you saw the bloody footprints. Inside are paintings and a save point. If you played the first Silent Hill, you'll understand what Heather means about the painting, you can tell she is beginning to remember more.
Ok, save if you need to, then run back to the hallway with the library. Go in the elevator on the ledge. Go in the door in the north and run straight into the next door. Inside, near the head of the body on the cart there's the "hanged man" tarot card. Leave and go in the door at the end of the hallway. Look familiar? I believe this is Harry's room. On the bed is Harry's diary and for some reason Heather refers to Gillspie as sweet?! She kind of burn her in a fire... Heather must be mistaken. There are 2 stun gun batteries on the desk.
Leave and head back out to the hallway with the elevator. You can only go in the door 2nd from last in the bottom. In this hallway you can only enter the door on the end. And in here, there is only one door at the very end, Alessa's room. There's a saver drawn on the shelf to your left. In the butterfly case, next to the shelf, you'll get the brass key. There's another one of Harry's SH1 notepads on the desk. Cheryl's sketchbook is on the bed.
Leave and go through the door to the right. Run past the monsters and into the door on the other side. In this hallway, you'll hear the crying girl again, who shows you another hidden door. Go in the next door and you'll find yourself in Alessa's hospital room. In the book on the chair, there's the "fool" tarot card. The book describes the pill in the charm of Heather's necklace. There are 3 handgun bullets on the table near the door.
Run all the way back to where the confessional is. You'll notice things are different along the way. Be sure to look at your map if you can't see doors.
Once you've gone through that locked door, go through the first door in this hallway. In the classroom you can look at Alessa's desk (look familiar?) and a notebook on the teacher's desk. Exit through the other door and go in the room to the right. (the other room is filled with monsters and no items or doors) You can listen to that cassette in the tape player on the shelf. There are readable papers on the table. Leave and go in the next room. On the bed is the "high priestess" tarot card. Claudia's diary is on the shelf and a birthday card from Alessa is on the desk.
Now head all the way back to Alessa's room. This is your last chance to save. Put the tarot cards in the door in this order: hanged man in bottom center, eye of night in top left, high priestess in middle left, fool in middle right, and moon in top right.
Go in the door and run up the stairs. Go in the double doors. When you have the chance to act use your pendant to expel God.
Boss Fight (God)- This is the final boss of the game! Don't get too close to it and use a shotgun when it falls down all crawly-like. Watch out for the flames and keep an eye on your health. When it is nearly dead, it will shoot out 2 flame attacks before falling again. The flames follow the semi-circle before they go towards you, so you can kind of keep an eye on them.
The End- Look what you did! You killed God! Shame! Be lucky it wasn't Gackt, or I'd be angry. :P
There are only 2 extra endings in this game, "possessed" and "revenge". Although, you cannot get these endings your first time around, here are the details on how to get them.
Possessed- In the ranking screen at the end of the game, you need 4000 points from these areas: monster killed (10 pts each), hp lost (1 pt each), and confessional forgiveness (1000 pts).
Revenge- You must use the Heather beam or sexy beam to kill 30 or more monsters before going in her apartment. You must also remove any weapons from her equip. To get the Heather beam you must kill 333 enemies and then it'll tell you that you've unlocked it at the end. To use it, take off your weapons and she can shoot lasers instead of a gun. To use the sexy beam, you have to equip the transform costume. Read the extra costumes section to find out how to get it!
After you beat the game once, you'll be able to use passwords to get extra costumes. The passwords are case sensitive. The ones here, I obtained from the Brady Games guide and from gamefaqs, it's just convenient to have them all in one place, right?
Block head shirt- PutHere2FeelJoy
Don't touch shirt- TOUCH_MY_HEART
God of thunder shirt- Shut_your_mouth
Golden rooster shirt- cockadoodledoo
Heather shirt- HappyBirthDay
Killer rabbit shirt- BlueRobbieWin
Onsen shirt- I_Love_You
Royal flush shirt- 01_03_08_11_12
The light shirt- LightToFuture
Transform costume- PrincessHeart
Transience shirt- ShogyouMujou
Zipper shirt- Shut_your_mouth
Game Reactor shirt- SH3_Wrestlarn
EGM shirt- EGMpretaporter
Game Informer shirt- gameinformer
Play shirt- sLmLdGhSmKfBfH
GamePro shirt- ProTip
GameSpy.com shirt- iaml33t
GMR shirt- GMRownzjoo
IGN.com shirt- IGN_pickleboy
OPM shirt- SH3_OPiuM
PSM shirt- badical